Saturday, 17 January 2009

Savage Justice

While doing the rounds of the new blogs posted on Wizards & Wenches i came across this post on the possibility of Slayer coming to WaR. With this package arriving at keen and graev that possibility seems to have become a certainty.

What hasn't been given much attention is the fate of the orcs counterpart to the old hammerer class. The same exact same problems face the Choppa's that faced the hammerers. When you compare a choppa to a Black Orc basically the only real difference is weapons. Every class needs something to distinguish itself from it brethren & choppas have nothing which marks them out as cool. They are basically the more weedy less heavily armed brethren of black orcs. I honestly can't imagine anyone wanting to play them.
Click to read more

Now i know Mythic are trying to give order more appeal but i honestly feel giving one faction a class with a huge amount of interesting and evocative lore and the other is a pale imitation of existing class both lore visual style & play mechanics.

My personal opinion, hope, & hunch is that mythic wouldn't short change destruction like that.
What im hoping is that we get a class who are a true match for slayers.
What im hoping for is Savage Orcs

Mad, Covered head to toe in warpaint, with no fear. They are the perfect mirror to the Slayer.

The advantages of Savage orcs are:
-A more interesting visual style and distinct silhouette
-They originate in the area in which WaR takes place (Badlands and the southlands of the Marshes of Madness)
-There is a large amount of lore behind them.
and most importantly
-The mechanics used for slayers could be easily transferred (with a few modifications) helping maintain the balance of RvR

Also if implemented Choppas would be the only class in game based on a standard grunt infantryman. No one want to play a grunt can you imagine if Orders new class was a Empire Halberder's, High Elf Citizen Militia, (or Dwarf Hammerers for that matter >_<). The closest thing we have in the game currently is the Chaos Marauder but his mutations give him the distinctiveness needed to set him apart from a Chosen.

the only major downside is that ofc more work has to go into creating two classes than one, but due to savage orcs minimal clothing this isn't as much of a disadvantage as it could be otherwise.

I honestly think if they introduce a class like Choppas which would be a lame duck from day one it would have bad implications for the game in the long term.
anyhow ill keep my fingers crossed that come Jan the 29th mythic will do the game justice. And if i receive a can of blue paint & some bones in the mail ill let you know >_<

A question of WaR

Okies i'm a bit puzzled

lets say your playing a Seprpent's Passage SC there are 2 groups:

1st group:
3 meele dps
2 Tanks
1 single target healer

2nd group:
3 aoe healer hybrids
1 tank
2 ranged dps

one of the aoe healers offers to drop from group 2 and move to group 1 to spread the healing out.

To me there isn't i cant see any way where the 1st group would not benefit from having a aoe healer in there, and whichever player left the 1st group for the 2nd one would still be in a better situation than he was.

As you can guess this was the situation i found myself in today & my suggestions that we rearrange the groups were met with a stony silence.

Laziness, selfishness, ignorance, i don't know, it just frustrates me sometimes.
I just can't understand why