Tuesday, 13 January 2009
So story so far...
My WaR career died a death of 1000 cuts (from bad customer service and a mass of annoying bugs)
Which sent me back to WoW which wowed me with a narrative based leveling experience which sadly came to a end on reaching the end game.
Now tempted by tales of mass bug exterminations and a rejuvenated player base i head back to WaR.
The need for Server merges, boosted leveling speeds, & greater rewards from RvR were all so obvious that its a mystery to me why they were not implemented sooner after release (or even before release).WaR's launch was reasonably smooth but if everything had been at launch as it is now perhaps percentage of those who tried out the game could have been retained.
But there no point swelling on this too much, the game seems stable now & i feel hopeful we can look forward to long term growth.
Looking at the state of the end game there are encouraging signs but also worrying ones.
The two most worrying issues are the issues surrounding fortress capture which as so succinctly another blogger put seems allot like a bad case of make do & mend.
The most promising sign overall is that there is very little sign of overall class imbalance now, both tanks & healers are well represented now. And unlike wow there is very little sign of the 'i want to be dps but ill heal for a raid spot' philosophy which ultimately leads to a huge amount of burnouts.
I've chosen to roll a Disciple of Khaine and so far the experience has been overwhelmingly positive.
Posted by scribbler at 11:09