Monday, 12 January 2009
Once i started writing this i realized there is going to have to be a multi-part story (although god knows how many parts in total). Anyways let us move onto part two dear reader, when i last left you a bugged career combined with lackluster customer support had driven me into the arm of my old lover WoW.
My experience of the initial release of wrath was decidedly mixed. Magetheridon EU has been my home now for almost 4 years, the last 3 of which have been spent in the same guild. Magetheridon has a few very successful PvE guilds and so attracts ALOT of wannabe's so the starting zones were hideously swamped at launch so after a day or 2 of putting up with ques of people camping spawn point for NPC's i decided to try out the new class since the feedback id been hearing from people was overwhelmingly positive.
Allot has been made of the Death Knight starting area, on paper phasing sounded pretty underwhelming but in practice it is anything but. The unchanging nature of most mmo's is always a immersion breaker, and phasing while not completely solving that problem takes a giant leap from most previous attempts. Playing through a proper storyline builds far stronger bonds with your character than doing 100's of "Kill X", "Escort Y from A to B" quests, by level 58 i was hooked. My Shaman is still 71 almost untouched since i first rolled my Death Knight.
Playing a Death Knights also help deal with the over analyzed nature fo much of WoW's PvE & PvP environments. Although many forums have started deconstructing the class in earnest it still remains a aura of mystery.
But this post is titled "Back to War" so the astute can guess that paradise could not & did not last. The Spell WoW had cast on me began to break once i hit 80 and slowly but surely the flow of new stories to explore began to dry up and the familiar grind of gearing for raiding began again. The Dungeons as always were well crafted but after one play through even the extra challenge of achievements couldn't enliven a badge grind.
Arena season didn't start until recently but long before then PvP in WoW was dead to me. Magethrion EU is unique as far as i know in that it is the only server where faction imbalance was that bad they only opened transfers away fromt he server for the horde & to the server for the alliance. For those of you who experienced the populations imbalances on some WaR servers after launch believe me this was on another scale altogether. During Leveling my Death Knight i don't think i came into contact with only 2 alliance players between 58 & 80, one lonely Dwarf Hunter in Zangarmarsh and a lone Death Knight.
So with on my server WoW attempt at RvR dead in the water the weight of expectation fall on scenario's. Vehicles are interesting novelty items at present but don't offer anything tactically. Combat itself still lack that extra little something it does in WaR.
And so just as WotLK arrived perfectly timed to take advantage of my disillusionment, so news of the implementation of Server transfers and open RvR influence lakes along with XP bonus's for leveling began to reach my ears.
Posted by scribbler at 11:02